Music has all the time been an integral a part of Kingdom Hearts. Iconic songs like “Dearly Beloved” have develop into core to the collection’ identification, alongside poignant character themes for Kairi, Ventus, and Xion. Between acclaimed composer Yoko Shimomura’s masterful work including emotion to each state of affairs and Utada Hikaru’s vocals respiration life into “Easy and Clear” and “My Sanctuary,” the melodies have captivated audiences, changing into core to the expertise. With rhythm recreation Kingdom Hearts Melody of Reminiscence, the wealthy aural library is lastly getting prime billing, and we interviewed producer Ichiro Hazama, co-director Masanobu Suzui, and iconic franchise director Testuya Nomura about what to anticipate. Listed here are their solutions to our greatest questions.
Are you able to focus on the inventive course of and the way the crew approached bringing Kingdom Hearts to a brand new style?
Hazama: The thought was floating round for some time, it was round 5 years in the past. [Suzui and I] stored pondering, “Oh, we’d like to do a Theatrhythm Kingdom Hearts.” We have been discussing it, making planning paperwork, and issues like that. However on the time, we determined that it could be a bit tough to maneuver ahead with the venture. A couple of years in the past, there was a separate dialogue with Nomura-san and Disney. Disney truly got here ahead to Nomura-san, asking, “Hey, might you do that with us?” They determined that they wished to maneuver ahead with the venture after which the dialogue got here all the way down to me and Suzui-san to do that venture, and that is how this venture got here to be.

It does look similar to Theatrhythm’s gameplay, and Sq. Enix had entries for Ultimate Fantasy and Dragon Quest in that collection. Why is Melody of Reminiscence a separate spinoff slightly than a brand new Theatrhythm recreation?
Suzui: As we talked about earlier, we have been speaking about how we had provide you with tough concepts and planning paperwork. However as we have been discussing how we go about creating this specific title with Nomura-san, we have been eager on making this 3D. With Ultimate Fantasy Theatrhythm, you might recall we had this side-scrolling, very 2D kind of aesthetics. After which when it comes to Dragon Quest, it was extra of a prime view the place your battles are kind of going inward; there’s like this discipline of depth. With Kingdom Hearts, we wished to pursue the thought of using the unique characters. We wished to recreate the unique look of the sport titles and carry that over. We additionally took inspiration from [Kingdom Hearts’] fifteenth anniversary music website.
From there, we began to suppose, “Okay, so how can we incorporate totally different parts?” And Nomura-san supplied suggestions and a number of the inspiration that went into the fundamental concept. We took that in addition to among the technical parts and the mechanics that have been already present within the Theatrhythm titles, after which thought of what sort of music and what sort of scheme of the notes that we wish for gamers to expertise. We [wanted to] incorporate these enjoyable parts of play and make it possible for we are leveraging the sport mechanics of the unique recreation, in addition to bringing in Kingdom Hearts’ trendy motion and incorporating the wealthy story behind it, particularly the world settings that we have established in our collection titles. We requested, “How can we leverage and preserve the integrity of that?” That was our basis for our strategy.
From there, we thought, ‘Okay, so we will construct this from the bottom up and we will convey this as a model new title.’ That is why we determined we will change up the identify and we weren’t going to hold over the Theatrhythm title. We thought it will be applicable and correct to have that Kingdom Hearts identify. That is how we moved together with the event of it. All of us had the identical understanding amongst our crew members that this isn’t a Theatrhythm recreation. Nomura-san additionally [felt] that approach, so he got here up with a very nice identify for this title and a very nice key artwork as nicely, and we type of expanded from there.

Will we see a lot of remixes to songs, or are you principally sticking to the originals?
Suzui: Typically talking, we might be utilizing the unique music. We did not need to take away from the gameplay expertise from the totally different titles in our franchise. However that being mentioned, sure components of the sport, just like the title menu or the employees credit, may have songs that incorporate a brand new association by Miss Shimomura, in order that’s one thing to sit up for.
Are there any new tracks within the recreation that we have not heard earlier than?
Suzui: No. There won’t be any new tracks.
With over 140 songs within the recreation, can we count on music from each world we visited within the Kingdom Hearts collection, or are some being not noted?
Suzui: We truly checked out all the tracks that have been out there and we revisited all of the totally different CDs from the previous and counted all of the songs. After all, we could not preserve a full catalogue of the latest Kingdom Hearts video games like 2.8 or among the songs in Kingdom Hearts III. We’ve not gotten the complete depend of all the songs which are in there, nevertheless it ended up being about 600 to 700 songs. So sadly, there could also be some songs that aren’t included in Melody of Reminiscence. That being mentioned, from our huge library, we tried to fastidiously choose the songs, and it is a very wealthy collection of over 140 songs.

How do they strategy designing the totally different ranges and ensuring the backdrops match the essence of every tune?
Suzui: The first recreation mode that you can be enjoying via is what we name “World Journey.” You are actually going via [the experience] so as from Kingdom Hearts 1 and following it with the sport’s story. You’re wanting again on the expertise via the music and the gameplay, and there are numerous film clips of the story that you simply get to expertise via it. In some components, there’s some narration by Kairi, after which when you clear a couple of songs and totally different missions, you open up a gate to maneuver on to the following part. As you progress via the sport, after all, there might be totally different difficulties with the songs. Chances are you’ll discover that the enemies that seem in these phases might be from the unique video games, and we tried to construction it so that you simply’re re-experiencing the totally different iconic moments and symbolic parts with every of the songs. Additionally, the enemies that you simply encounter will transfer very equally to how they first appeared within the unique titles. You expertise the general recreation arc as you progress via these totally different songs.
With the narrative, it’s what we name the “Darkish Seeker Saga,” which has been all through all of the Kingdom Hearts titles as much as Kingdom Hearts III. We traverse via all the totally different key parts via that saga so as. That is the final stream. After which with the tempo and the temper of every of the phases, we have now some boss battles ready as nicely. These do are usually just a little bit extra on the tough facet. So there is a good variation of problem ranges as you play via. Now that being mentioned, we perceive that there could also be gamers who won’t be as snug with enjoying rhythm motion video games, and so we made certain to design the sport in order that gamers are capable of full their missions it doesn’t matter what problem they select.
Kingdom Hearts is an motion/RPG. What sort of development system will we see in Melody of Reminiscence when it comes to new talents and leveling up?
Suzui: The development system for Melody of Reminiscence is leveling. As a result of it is a rhythm motion recreation, it was a bit tough to distinguish the totally different strikes and actions inside the gameplay. However via leveling, your character will achieve increased HP, so you will not get a “recreation over” as simply, which must be helpful while you’re making an attempt to clear the totally different phases. Plus, as you degree, your assault energy will even improve. After all, bosses will want a couple of further hits. However as you degree up and develop into stronger, you will not take as lengthy to stun them to get a bonus on attacking the bosses, and also you’ll get a bonus for that. There isn’t any capability system that you’d be bolstering all through the method. Every chief may have two several types of ranged and melee assaults, however that is about it.
How will on-line battles work within the recreation?
Suzui: Equally to Theatrhythm Curtain Name, there’s a versus match, however we expanded on that the place you could have one participant versus one participant and also you compete for the upper rating, and as you win, your ranking will go up. With on-line battles, one of many mechanics is known as “methods,” the place you are making an attempt to not precisely sabotage, however get in the best way of the opposite gamers in order that they could journey. The objective is to get as many factors with out failing or tripping in your gameplay and competing for who will get the higher scores.
We mentioned this just a little bit with Kairi’s narration, however what can we count on from the story and Kairi’s involvement in it?
Nomura: So Kairi goes to be our storyteller so to talk – what she is doing is reflecting upon the earlier iteration and the historical past of the narrative. She goes to be speaking about all of what occurs inside Kingdom Hearts and she or he’s going to be bringing you thru this story. And so her positioning… I am afraid we will not delve too far into particulars, as a result of it is going to be fairly a little bit of a spoiler and she or he is related to a really large a part of the plot. However what she does inform via her recollection is not only the experiences that she went via, nevertheless it’s all of the experiences that her allies and the occasion members had skilled all through the story as nicely. And as soon as we undergo the story of recollection and past that, we begin to see a timeline that can connect with the longer term.

Is that this going to convey closure to the place we left off with Kairi on the finish of Kingdom Hearts III and the Re Thoughts DLC?
Nomura: With Melody of Reminiscence, the timeline matches instantly after the story of Re Thoughts. However with that being mentioned, the story quantity shouldn’t be going to be as massive as a mainline Kingdom Hearts title, so you might not see too large of a motion in Kairi’s time and in her narrative. Nonetheless, I believe you would possibly get a glimpse of the place this could be going via this title. It is fairly tough to not spoil it, however nonetheless attempt to clarify it on the similar time. However with Kairi, her childhood continues to be shrouded in thriller. We’ve not actually delved deep into that a part of her narrative, so that you would possibly be capable to see a glimpse of that via Melody of Reminiscence. However that being mentioned, once more, it isn’t meant to advance issues considerably via this recreation.
The Gummi Ship was featured in trailers. How is that going to work within the recreation?
Suzui: It is type of unlucky that is going to be the final query as a result of the Gummi Ship is simply strictly going to be for transportation functions, touring between worlds. [laughs] Sadly, we cannot have any kind of like customization parts or something like that.