SadSquare Studio’s Kickstarter-fueled Visage begins with a bang and by no means lets go, ratcheting up rigidity and scrumptious dread. For followers of horror video games, Visage is a nightmare which you can’t miss; it’s the scariest recreation I’ve ever performed. Via efficient use of a chilling environment, rising apprehension, and simply the correct quantity of shocks and surprises, Visage is the haunted home from hell that scares your socks off. Whereas the sport suffers from poor stock implementation and a few of these indie “jank” bugs the place you would possibly get caught in an atmosphere or fall via the world, these annoyances cannot shake the truth that Visage does terror extremely nicely.
You start the sport in a home and not using a actual sense of what’s taking place or any actual targets. The hands-off strategy towards discovering it’s many mysteries might be off-putting for these searching for steerage, however wandering the haunted halls with out instruction is extraordinarily efficient because it builds up from flickering lights to shuffling spectral aberrations. It stunned me that after many hours of play I’d nonetheless discover excuses to discover well-lit segments of the home as an alternative of heading right down to the basement, although I had already spent tons of time down there. A testomony to the sport’s energy is that even an earthly laundry room or TV nook can induce trepidation. From a beguiling cat clock to an incessant radio that loves to show itself on, there’s sufficient disturbing taste within the regular objects you discover in the home. Is there one thing at nighttime there with you? The reply is … generally. And that query saved me on edge, at all times. Then, issues get bizarre. The partitions start to ebb away, inconceivable designs and structure seem, and new worlds open up.
Visage is a journey into the psychological realm in addition to the actual, and it’s possible you’ll end up transported to misplaced treehouses, grim cemeteries, psychiatric services, or perhaps a grocery store throughout your explorations in the home. By doing so, you be taught the tragic and terrifying tales of others who’ve lived within the cursed location. Every “chapter” is tied to a personality and has its personal puzzles, and they’re thematically unimaginable journeys via each the actual and the surreal. A digicam identifies hidden threats and secrets and techniques throughout the panic of a flash as the one gentle supply; mirrors take you to the depths of the weird; or the eyes are at all times watching you as you scramble from misshapen our bodies within the hospital hallways. Every arc tells a story with satisfying and horrible endings that convey the world that you simply’ve chanced on. It’s not a cheerful one, and each atmosphere and chapter retains you buzzed with equal components adrenaline and fright as you open every door and resolve every problem.
Alongside the way in which, gentle sources and tablets preserve your sanity excessive. Consumables are ostensibly restricted sources, and also you’re inspired to be sparing along with your sanity-restoring inventory as the home messes along with your thoughts by slamming doorways, shutting off lights, or meddling with electronics. Let your sanity slide too far, and also you’re prone to get a go to from one thing a lot worse than some muffled footsteps or a fleeting face. Utilizing objects the way in which you need is commonly an enormous ache when interacting with the atmosphere. Making an attempt to set candles down, organize your stock, or do exactly something along with your objects is commonly an train of battling the controls.
Visage creates a palpable playground for followers of horror to experience, tapping into completely different flavors of worry to create an unsettling expertise. All too usually, style titles fall again on repetitive leap scares and shock worth, however Visage lets the home burn into your mind and leaves you questioning each resolution to open a door or descend a staircase.