When the builders at Ubisoft Québec set out on their latest title, they weren’t content material with simply rehashing what labored in Murderer’s Creed Odyssey. For Immortals Fenyx Rising, they ventured so as to add a brand new layer of gameplay that will maintain gamers engaged of their pleasant mythological tackle historic Greece via the usage of puzzles.
The primary implementation of those brain-teasers is the Vaults of Tartaros which push gamers to assume outdoors of the field with regards to traversal, world manipulation, and extra. Traversing these dungeons not solely nets you rewards corresponding to gear or new weapons, however locked deep inside of every options certainly one of Zeus’ lightning bolts which permits gamers to improve their in-game stamina.
On high of the 60+ vaults to discover and conquer, the builders have additionally added challenges across the recreation world that take a look at your abilities, unlock new areas, and reveal new gear for gamers to gather of their quest to save lots of the gods. However whereas puzzle-solving is so tightly related with the world of video video games, Ubisoft Québec’s journey to implement these digital riddles was something however simple.
Be a part of us as we sit down with Scott Phillips, recreation director, Julien Galloduc, affiliate recreation director, and Michelle Plourde, lead cinematic designer, as they take us via the method of getting puzzles authorised by Ubisoft HQ, how the head-scratchers are carried out on the planet, and what impression they will have on the story of Immortals Fenyx Rising.
Should you loved this take a look at Ubisoft Québec’s latest open-world journey, make sure you take a look at what the developers learned from their time creating Murderer’s Creed Odyssey, how the crew was capable of take the dark stories of the Greek gods and turn them into something funny, and our Rapid-Fire interview the place Scott Phillips makes his return and discusses Immortals Fenyx Rising!