The way in which Breath of the Wild approached weapons was a hit and miss. Some gamers beloved the breakable mechanic and the extra problem this introduced, whereas precise sane individuals simply obtained actually annoyed with it (kidding).
Nintendo constructed all the weapons system in Breath of the Wild with the intent to permit gamers to experiment with totally different gear, alternative ways to strategy fight. That need to increase the participant expertise led to the choice to incorporate the breakage system, however the issue was that every weapon appeared to interrupt far too rapidly. At first, I assumed it was enjoyable. A bit of gimmicky, however nothing game-changing. After which it simply saved taking place again and again and again and again once more and it obtained very outdated, in a short time.
Personally, I would like to see this mechanic go away utterly, however I acknowledge that a big portion of the player-base loved that and I do not wish to put my needs over anybody else’s. So how a few completely satisfied medium? Possibly longer break occasions? Modifications that strengthen prized gear? I am going to take something, simply please do not carry the unique system into the sequel.