Wild Hearts Seems All Too Familiar #GeekLeap

Wild Hearts, developed by Koei Tecmo’s Omega Drive and revealed by EA, tries its finest to take the monster-hunting style crown from Capcom’s long-running franchise, Monster Hunter. The issue is it copies Capcom’s homework a bit an excessive amount of. 

Regardless of quick motion and a stacked number of enemies, Wild Hearts is a carbon copy so blatant that followers of the Capcom sequence could discover it onerous to disregard. These new to the style, nonetheless, ought to discover battling large monsters to be a enjoyable, if considerably shallow, expertise. 

Looking down monsters

In Wild Hearts, you play the position of a anonymous hunter in Azuma, a world that intently resembles feudal Japan. You may search out large monsters, often known as Kemonos, improve gear and full quests for characters. At your disposal is a stockpile of weapons with distinctive strikes, such because the outlandish Bladed Wagasa, an umbrella-looking weapon that makes the hunter right into a lethal Mary Poppins as they float whereas slicing away at monsters. 

Weapon choices are just like Monster Hunter, however the toolsets really feel barely completely different. Referred to as Karakuri, gamers can create completely different objects that help in traversal however will also be utilized in battle. The primary Karakuri obtainable to gamers is a field that can be utilized to succeed in greater ledges or as a platform to deal further injury when doing plunging assaults. Later, gamers will be taught to mix six of those containers collectively to create a bulwark, a fortified wall that may cease a charging monster, inflicting them to fall on their again leaving them open to assaults. The Karakuri is actually a Swiss Military knife-like device that unlocks extra choices as gamers progress. 

a karakuri takes the shape of a giant mallet and is about to strike a giant rat-like monster

The Karakuri can create some whacky instruments like this contraption.


Fight in Wild Hearts feels extra frantic than in Monster Hunter, however there is a sluggishness to the controls. Assaults, therapeutic, dodging, utilizing Karakuri and different actions include a touch of enter lag, resulting in some frustration whereas enjoying. 

Enemies vary from smaller monsters which might be only some sizes bigger than the hunter to large behemoths that tower over the participant. Fights are available in phases. When an enemy’s well being is taken down sufficient, the monster will roar and escape to a different a part of the map. Gamers should discover them once more and begin the second part, which has the monsters unleashing new and extra highly effective assaults making them way more harmful. 

This coronary heart is simply too acquainted 

I am unable to stress this sufficient: Wild Hearts performs so very similar to Monster Hunter. It is nearly distracting. And sadly, Wild Hearts copies a few of the most monotonous elements of Monster Hunter wholesale.

Like in Monster Hunter, enemies have roars that point out the beginning and finish of a battle, which is a lame mechanic that should not have been copied. Then there’s the tedious and pointless motion of the monster operating away after shedding a certain quantity of well being. There’s even the incorporation of a 30-second timer after searching down quest-related monsters to take you again to camp as a substitute of letting you proceed to hunt different monsters or instantly begin one other quest.

The world of Azuma is cut up into islands the place there’s a wide range of terrain, however solely so many areas are literally meant for preventing. The remaining lets you collect gadgets for crafting or therapeutic, in addition to present a protected area to arrange camp. This additionally feels precisely like Monster Hunter. 

Even the tone of the sport is analogous. Wild Hearts’ feudal Japan setting is not that a lot completely different from Monster Hunter, though the latter is a little more playful with its characters and setting. 

Wild Hearts is not going to take the monster-hunting crown. Followers of the Capcom sequence will not discover a lot new to discover within the recreation, whereas these new to the style will see the identical notes repeated repeatedly. Who could take pleasure in Wild Hearts probably the most are these new to the style and by no means had the expertise of beating up on large beasts with ridiculous weapons. 

Wild Hearts launches on the PS5, Xbox Sequence X|S and PC for $70 on Feb. 17. 

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