Tears of the Kingdom: Nintendo Always Planned to Use Breath of the Wild’s Hyrule for the Sequel #GeekLeap

Whereas Hyrule has been the setting for a lot of Legend of Zelda video games, we have additionally taken departures to places akin to Termina, Koholint Island, Holodrum, and others. However for Tears of the Kingdom, there was completely no query within the builders’ minds that the Breath of the Wild sequel would return to the identical Hyrule of its predecessor.

In an interview revealed by Nintendo, collection producer Eiji Aonuma mentioned that creating a very new world in a brand new sport was by no means even actually a dialogue, as a result of the workforce had been developing with concepts for a direct sequel since Breath of the Wild was in growth.

“Identical to someplace you realize inside and outside, we perceive the place all the pieces is in Hyrule from The Legend of Zelda: Breath of the Wild, and due to that, we believed it was doable to create new gameplay,” added director Hidemaro Fujibayashi. “Because of this, within the preliminary proposal, we clearly acknowledged ‘the setting is not going to change’ as an necessary idea. Even once I shared this with the workforce members right here, there have been no objections, and we had been all aligned on that concept from that time onward.”

Moreover, technical director Takuhiro Dohta mentioned that concept of staying in the identical place however layering on new mechanics and concepts got here to him by way of a somewhat stunning inspiration: Wii Sports activities Resort.

“After I was engaged on the programming for Wuhu Island throughout Wii Sports activities Resort’s growth, I remembered [Shigeru] Miyamoto-san saying that he needed to ‘flip the precise levels of video games into characters.’ What he meant by that was to create one island and use that as a base so as to add numerous sorts of gameplay in numerous video games. The concept of getting new discoveries in the identical setting was hanging to me. I would been wanting to do this concept with different titles, and I supposed this sport would leverage that type of strategy.”

Dohta additionally famous that becaues they offer gamers the flexibility to dive from the sky to the bottom, having the bottom be a well-known location helps encourage them to make use of the mechanic, as a result of their vacation spot is not completely unfamiliar.

In the identical interview collection, we additionally discovered about how and why “fingers” are a key theme in Tears of the Kingdom. We have been following all the most recent Tears of the Kingdom information, together with that preloading has already begun, adjustments to weapon sturdiness, Koroks, and cooking. And our Wiki Information can have you lined on launch day with all the ideas and hints it is advisable get began.

Rebekah Valentine is a senior reporter for IGN. You could find her on Twitter @duckvalentine.

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