Tears of the Kingdom: Nintendo Explains the Sequel’s Dungeons #GeekLeap

The Legend of Zelda: Tears of the Kingdom consists of dungeons that characteristic a “huge number of regional traits,” every with their very own distinctive feel and appear.

Revealed in a developer interview on Nintendo’s web site, the workforce behind Tears of the Kingdom lastly confirmed the sport will step away from Breath of the Wild’s Divine Beast type of dungeons, which had been criticised by some followers for being a bit too samey.

“We’ve made dungeons distinctive to their respective environments, so we predict you’ll be capable of take pleasure in the wide range of regional traits,” mentioned technical director Takuhiro Dohta.

“The dungeons are enormous and every carry their very own regional feel and appear, identical to conventional The Legend of Zelda video games.”

This was expanded upon by artwork director Satoru Takizawa, who made clear that dungeons in Tears of the Kingdom will likely be extra akin to these featured in earlier video games like Ocarina of Time and Twilight Princess.

“Making all kinds was fairly difficult. The 4 Divine Beasts had been the dungeons within the final sport, and so they shared comparable designs,” Takizawa acknowledged.

“This time, the dungeons are enormous and every carry their very own regional feel and appear, identical to conventional The Legend of Zelda video games. We predict they’ll present a satisfying problem for gamers. They had been definitely a problem to develop.”

Although we acquired a half-second glimpse at what may very well be a dungeon within the third trailer for Tears of the Kingdom, and in addition noticed some footage of conventional wanting bosses, that is the primary time Nintendo has confirmed that basic dungeons will return.

Sport director Hidemaro Fujibayashi even teased how one in all these dungeons begins, revealing that it takes full benefit of Tears of the Kingdom’s new sky space.

“There’s a dungeon that connects straight from Hyrule’s floor,” he mentioned. “For those who dive from the sky straight into the dungeon, you may set off an occasion. We predict this will likely be a brand new expertise that wasn’t potential within the earlier sport.”

Tears of the Kingdom is now simply days away from launching on Might 12, and Nintendo has slowly however certainly revealing an increasing number of concerning the extremely anticipated sequel, like that it at all times deliberate to make use of Breath of the Wild’s map.

We additionally know that Ganondorf is returning, in fact, and is being performed by Matthew Mercer. It appears to be like to incorporate Breath of the Wild’s greatest facet quest too, although it takes place years after the unique.

Tears of the Kingdom additionally consists of an already legendary NPC being dubbed Bucket Head, a reference to a basic Nintendo toy, and an enemy from Ocarina of Time. All this contributes to the biggest file dimension of any first occasion Nintendo Change sport and a dearer $70 price ticket, however Nintendo guarantees it to be value it.

Ryan Dinsdale is an IGN freelancer and performing UK information editor. He’ll speak about The Witcher all day.

This text’s headline and lede had been amended after publication to extra precisely mirror the supply interview.

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